I find that this is acceptable. One of my (unborn) games has a couple of unique items that only one person can have, but only if that person has agreed to a periodiacal pwipe.

I also find that some people welcome the pwipe as a chance at rebirth, especially in a mmorpg or mud that doesn’t allow you to restructure your character, or allow alts. This way, you (the player) can try to find the right balance for the character, while still allowing the other player’s a fair playing field.

There are also some other things to consider for this optional pwipe, such as what limits do you have, other than being forbidden from carrying unique items. Perhaps a lower than normal level cap?

As for this being a bad thing, there is an article about it here: https://tagn.wordpress.com/2007/04/15/pwipe-death-or-rebirth/

]]>This example gets wins roughly 1/6th of the time (example written in Lua):

—————-

math.randomseed(os.time())

target = 1

rolled = 6

lastRolled = 6

realChance = 6

winAdjustment = 5

lossAdjustment = 1

i = 0

win = 0

print(“Roll #”, “w/l”, “Rolled”, “Real Upper”)

while i < 24 do

rolled = math.random(1, realChance)

if rolled == target then

print(i + 1, "Win", rolled, realChance)

realChance = realChance + winAdjustment

win = win + 1

else

print(i + 1, "loss", rolled, realChance)

realChance = realChance – lossAdjustment

end

lastRolled = rolled

if realChance < 1 then

realChance = 1

end

i = i + 1

end

print("Total wins: ", win)

—————-

To tune this, you adjust the win and loss adjustments until you are happy with it.

]]>To clarify, “level” in this context is used as in D&D and most other role-playing games: higher level = more powerful.

Single class means, basically, your skills are in a single domain. You can do one thing and do it well.

Dual class means that you have skills from two domains, so your skill set is more broad and you’re able to handle a wider variety of situations than a single-class character. This is an advantage, so it is balanced by the disadvantage of being lower level than a single class would be at the same point in time.

Actually it does matter, because A=girl/B=boy and A=boy/B=girl are two different scenarios.

Give them names. My friend has two kids, Pat and Jessie. Without any givens, there are four equally likely scenarios: both are girls, both are boys, Pat is a girl and Jessie is a boy, or Pat is a boy and Jessie is a girl. (If you say these last two are the same, I think both Pat and Jessie would disagree ðŸ˜‰

The given information (at least one is a girl) eliminates the boy/boy possibility so we are left with three equally likely scenarios: all of the above minus boy/boy. So it’s 1/3.

]]>“The question is this: I have a friend with two kids, and at least one of them is a girl. What is the probability that the other one is also a girl?”

You answered 1/3 chance. But it’s just a 50% chance. Why? Because you’re counting one scenario twice. (A = girl, B = boy, and A = boy, B = girl) These are the same scenarios because we already know at least one of them is a girl. So it doesn’t matter which one is named A or B, does it?

So we are left with two choices. The second child is a girl, or the second child is a boy. 50% chance.

]]>That is, a Level 10 single-class is usually about as powerful as a Level 7 or 8 dual-class.”

Shouldn’t this be the other way around? A level 7 or 8 single class should be about as powerful as a level 10 dual class to make up for being useful in fewer situations?

]]>